๐ Make every combat unique and special by creating interesting situations and timers.
๐ฅ Take inspiration from film director Francis Ford Coppola and aim to create memorable and unique combat encounters.
๐๏ธ Design rooms and encounters that stand out from the typical expectations, adding elements like scorpion fights, hostages, or unique environmental features.
โฑ๏ธ Incorporate timers and time limits into combat encounters to increase tension and create memorable moments.
๐ฎ Learn from board games like Terraforming Mars and Dead of Winter that use time limits and resource management to enhance excitement and pacing.
๐ฅ Consider adding time limits to boss encounters or introducing time-sensitive elements to regular combat to make them more engaging.
๐ค Reflect on hit points as both a measure of health and a timer, and consider reducinghit points to increase tension and make combat more exciting.
๐ Utilize environmental features like narrow bridges, sinking ships, or burning rooms to create dynamic combat situations.
๐ Grids are optional, and using zone terrain instead can provide a more fluid combat experience.
โฐ Group initiative can work well for larger groups, where players declare their actions before rolling for resolution, creating a more realistic and chaotic feel.
๐ฒ Combat tactics can be influenced by the chosen initiative method, and different approaches can be valid depending on personal preferences and playstyle.
๐ก Thinking of combat in terms of situations and imposing time limits can make combat exciting regardless of the game system, level, or genre.
๐ There are additional resources available in the description of the video, including a Dungeon Craft Facebook group and Patreon page.