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    DungeonCraft #37: How to Handle Magic in D&D & Pathfinder - YouTube

    Transcription of spells is...imperfect...so your mileage w/ a spell may vary. That is one way to handle over-powered.

    • ๐Ÿง™โ€โ™‚๏ธ Modify the D&D magic system to prevent overpowered characters.
    • ๐Ÿ“š Keep spell descriptions mysterious by allowing wizards to choose spells by name but not read the spell descriptions.
    • ๐ŸŽ“ Create a master wizard NPC who controls the distribution of spells to limit access and make them earned through tasks and proving responsibility.
    • ๐Ÿซ Introduce magical colleges with difficult admission processes, tuition fees, and alignment restrictions to obtain spells.
    • ๐Ÿ–Œ๏ธ Consider having spells tattooed on wizards' skin, requiring magically tattooed artists and making high-level spells more expensive.
    • ๐Ÿ” Spells should vary in damage, range, and other factors, reflecting regional and dialectic differences in spellbooks.
    • ๐ŸŽฒ Introduce spell checks by rolling a 20-sided die to determine success and effectiveness of spells, creating a chance for failure or misfire.
    • ๐Ÿ”ฅ Critical spell failures can have unexpected consequences, such as self-inflicted damage, mutations, or catastrophic effects.
    • ๐Ÿ’ก Encourage players to think strategically and consider potential risks and consequences when casting spells.
    • โณ Spells can be cast multiple times a day without limits, emphasizing the potential danger and unpredictability of magic.
    May 1, 2022 at 9:27:47โ€ฏPM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=RV_RwUFETdI
    DnD magic DM
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