The author discusses the importance of telegraphing danger in tabletop RPGs. This means informing players about the level of danger they are about to encounter, which can prompt them to creatively come up with a new solution to tackle their next challenge. The author also emphasizes the importance of failure in the game and how telegraphing danger can relieve the DM of responsibility for character deaths. The author provides examples of how to telegraph danger to players in the game, such as describing a tough group of mercenaries or a battle between two large subterranean creatures. Overall, telegraphing danger can enhance the gaming experience by putting the spotlight on players to make choices and think creatively.