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00:00 🎲 Overview of EZ D6 mechanics
- EZ D6 uses standard six-sided dice (D6), making it accessible with common board game dice.
- Players roll against a target number, with a 6 resulting in automatic success and a 1 leading to failure.
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01:18 🍀 Boons, Banes, and Karma
- Boons enhance rolls by allowing players to pick the higher of two dice, while Banes force players to use the lower die.
- Karma can adjust die rolls, with players starting with three points and gaining more by failing.
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03:25 ⚔️ Hero Dice and their role
- Hero Dice permit rerolls of critical failures, providing a last-ditch effort to turn a failure into success.
- Players can regain Hero Dice by spending Karma during the game.
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05:31 ⚔️ Combat mechanics and critical hits
- Combat involves rolling against a target number to hit, with successful rolls resulting in damage.
- Rolling a 6 initiates a critical hit, allowing additional damage upon confirmation, which can be influenced by accumulated Karma.
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07:14 🛡️ Armor types and saving from damage
- Different armor types (light, medium, heavy) affect the threshold needed to avoid taking damage.
- Players can use Karma or Hero Dice to adjust their armor save rolls, mitigating potential damage.
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08:47 🏃♂️ Miraculous saves and non-combat damage
- Miraculous saves are vital for escaping non-combat perils like collapsing ceilings or avalanches.
- Karma and Hero Dice can be utilized to increase the odds of surviving such situations.
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10:01 🧙♂️ Spellcasting mechanics and consequences
- EZ D6's magic system emphasizes narrative descriptions over predefined spells.
- Players must balance power level against the risk of failure, with options like spell burn or Hero Dice to salvage failed spells.
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13:33 🙏 Miracle mechanics and deities
- Miracles in EZ D6 require a specific character inclination and entail rolling against aloof dice determined by the magnitude of the miracle.
- Players can opt to offer a sacrifice to reroll failed miracle attempts, reflecting the challenging nature of divine intervention.