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58 results tagged DungeonCraft x
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    No B.S. Interview with Matt & Travis from CRITICAL ROLE - YouTube
    September 23, 2025 at 1:14:06 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=1pKvM_N9qq4
    DungeonCraft Matt_Mercer Travis_Willingham
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    How to run an EPIC ending in D&D - YouTube

    This video from "Dungeon Craft" offers insightful guidance on crafting epic conclusions for tabletop role-playing campaigns, emphasizing that even short campaigns deserve a memorable end rather than fading away. The creator draws parallels with high-profile campaigns like Critical Role's "Bell's Hells," but also shares a deeply personal experience of concluding a long-running game after a player's passing, highlighting the emotional depth and collaborative nature of these finales. Four crucial elements are presented for an epic conclusion: epic stakes that clearly define what's at risk, epic villains that offer complex and challenging encounters, a dangerous environment that adds tension and visual flair, and a ticking clock to create urgency and force difficult decisions. Ultimately, the video advocates for designing endings that allow for heroic sacrifices or triumphant success, ensuring a dignified and impactful close to shared storytelling experiences.

    July 13, 2025 at 3:00:01 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=AVlT3c2VQPU
    DungeonCraft DM storytelling
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    3 Types of Non Player Characters You NEED In Your D&D Campaign! (Ep. 89) - YouTube

    This Dungeon Craft video highlights three essential types of Non-Player Characters (NPCs) crucial for building a compelling Dungeons & Dragons campaign world. The Sage is a wise, often mysterious figure who provides guidance and information, usually anchored to a specific location due to their power or circumstance. Next, the Contact serves as a resource, offering hints, exposition, and sometimes side quests, typically for a price. Finally, the Villain should be a recurring adversary who the players encounter multiple times before a final confrontation, fostering a stronger rivalry and making the conflict more impactful.

    May 24, 2025 at 3:20:04 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=EJ5gHLVupQQ
    DungeonCraft PC DM
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    The WORST Optional Rules in Dungeons & Dragons - YouTube
    • 00:00:05 🎲 The City of Arches is a new high fantasy sourcebook for D&D available on Kickstarter, designed for ease of use for game masters.
    • 00:01:06 ⚔️ The video discusses the five worst optional rules in D&D and one that will become permanent in the next edition.
    • 00:02:01 🚫 Sidekicks from Tasha's Cauldron are criticized for slowing game pace and being overpowered, especially magic-using options.
    • 00:04:20 ✈️ Flying character species like Aasimar can break game tension and bypass important challenges, making for less engaging gameplay.
    • 00:06:02 ⚙️ Multiclassing is an optional rule often used for power-gaming rather than narrative depth, making character balance difficult for game masters.
    • 00:07:51 ⚖️ Some feats in 5e can disrupt game balance, allowing characters to excel excessively in specific abilities, overshadowing challenges.
    • 00:09:14 🗺️ Grids are highlighted as an optional rule that many players assume is standard; they can hinder immersion and slow down gameplay.
    August 13, 2024 at 9:54:16 AM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=vSCRi9moZXY
    DnD DungeonCraft DM
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    DungeonCraft #6: No More Initiative! - YouTube
    • 00:27 🎲 Initiative in tabletop RPGs, like D&D, might not be necessary, challenging convention.
    • 01:09 🧠 Initiative concept originated from HG Wells' miniature wargame rules, not D&D's creator Gary Gygax.
    • 03:44 🔄 New initiative system being developed for D&D, with individual rolls each round, based on action types.
    • 04:41 🤔 Initiative critiques stem from realism and playability concerns.
    • 07:17 🎭 Running combat without initiative: declare actions, roll dice, Dungeon Master narrates results.
    • 10:20 ⚔️ Handling surprise attacks and ranged attacks without initiative, focusing on logical outcomes.
    • 12:42 💥 Resistance expected when eliminating initiative due to ingrained RPG traditions, but can lead to more thrilling and unpredictable combat.
    April 2, 2024 at 2:47:33 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=y_mxYKzEjms
    DnD DungeonCraft initiative
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    Dungeon Design: Caves of Carnage 2: the ORC LAIR! (Ep. #68) - YouTube
    November 28, 2023 at 5:36:15 PM PST * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=zJsf52NBDTw
    DnD DungeonCraft design
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    DungeonCraft #37: How to Handle Magic in D&D & Pathfinder - YouTube
    • 00:53 💡 Addressing overpowered characters in D&D: The Dungeon Master holds the authority to modify or disallow certain overpowered spells or abilities in the game to maintain balance within the party.
    • 01:22 📜 Spells in D&D: Encourage mystery and variability by allowing players to know spell names but not their descriptions, emphasizing that actual understanding comes from casting the spell. Each spell might vary in damage, range, and effects.
    • 02:46 🧙‍♂️ Spell access control: Limiting spell availability, akin to a valuable commodity, could be regulated by a non-player character master wizard who monitors and grants spells based on character behavior.
    • 03:55 🏫 Magical colleges: Implementing institutions or colleges for spellcasting, requiring quests, tuition fees, and alignment-based access control to maintain and control the dissemination of powerful magic.
    • 05:19 🎲 Introducing spell checks: Similar to skill checks, spellcasting in D&D involves rolling a 20-sided die to determine success or failure, adding an element of chance to spell outcomes.
    • 08:24 ⚔️ Unlimited spellcasting: The concept of no spell slots in D&D; wizards can cast spells endlessly, but with the risk of catastrophic failures or self-harm if a critical failure occurs.
    • 09:19 🧨 Managing wizard power: Encouraging caution and responsibility in casting spells by highlighting potential dangers or consequences, ensuring wizards don't become overly powerful or reckless.
    • 10:27 🧟 Corruption points: Accumulating points from failed spellcasting can lead to mutations or corruptions, adding a self-imposed limit on wizards and preventing unchecked power growth.
    • 12:05 🔄 Initiative and spellcasting: Declaration of spells before combat rounds, damage affecting the difficulty rating, and simultaneous spell casting depending on the situation or separation between the wizard and the target.
    October 30, 2023 at 2:44:56 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=RV_RwUFETdI&t=17s
    DnD DungeonCraft DM magic
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    How To Play Dungeons & Dragons (DungeonCraft #1) - YouTube
    October 7, 2023 at 9:02:58 AM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=HtgWf71wwWs
    DnD DungeonCraft DM
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    Cooler Magic Items for D&D! (Ep. #216) - YouTube
    September 29, 2023 at 3:48:22 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=Qk3EJpMKGFw
    DungeonCraft magic DM
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    My D&D Game Bombed. Don't Do What I Did! (Ep. 343) - YouTube
    September 5, 2023 at 1:33:03 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=cRnl-UKVRa8
    DungeonCraft
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    Critical Role's DAGGERHEART explained! How Does is Compare to D&D? (Ep.341) - YouTube
    August 25, 2023 at 2:29:13 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=kVGlEX7I6xU
    Critical_Role DungeonCraft Daggerheart
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    3 Types of Traps in D&D (Ep. 158) - YouTube
    • 😮 Traps in Dungeons & Dragons (D&D) are discussed in this video by Professor Dungeonmaster.
    • 😅 Traps in 5th edition D&D are done on an ad hoc basis with no firm rules.
    • 🔒 Three types of traps: grinder, puzzle, and situation.
    • 💀 The grinder trap is common but can slow down gameplay and make players paranoid.
    • 🔄 Combining the grinder trap with other elements, like an ambush, can add urgency and peril.
    • 🧩 Puzzle traps rely on player intelligence, but some players may find them frustrating.
    • 🤔 Tailor puzzle traps to suit your group's preferences or skip them altogether.
    • 🧭 Puzzle traps can be made engaging by adding time limits or integrating them into the environment.
    • 📚 Author Matt Mayfield's work on designing puzzles and riddles can be helpful.
    • 💥 Situation traps involve complex scenarios and moral dilemmas for players to navigate.
    • ⏳ The situation trap can involve multiple layers of challenges and consequences.
    • ⚙️ Trap design elements: bait, trigger, confine, and time.
    • 🕰️ Adding timers to traps increases tension and engagement.
    • 🗝️ Examples of trap design elements and scenarios are provided in the video.
    • 🎲 Designing traps with bait, trigger, confine, and time leads to more engaging gameplay.
    • 👍 Likes, comments, and sharing the video are encouraged, and there are links to the Facebook group and Patreon for further support.
    July 3, 2023 at 9:19:10 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=cRfnFOR38Zc
    DungeonCraft DM TTRPG DnD
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    The Illusion of Choice: My Reaction to Taking20 Quitting Pathfinder - YouTube
    • 🎮 Pathfinder can feel like an MMO with repetitive optimal actions, leading to boredom for players.
    • 🧙 The illusion of choice exists in both Pathfinder and D&D, where options are limited by game designers.
    • 🍽️ Feat choices in D&D may seem varied, but some options are clearly better for combat optimization.
    • 🎭 Characters in Pathfinder and 5E often become similar in terms of combat optimization at higher levels.
    • 🍕 Cutting a pizza into smaller slices doesn't give you more pizza; similarly, smaller choices in character building don't significantly differentiate the characters.
    • ⚔️ Total party kills are rare, thanks to increased healing capabilities in newer editions of D&D.
    • 🔄 Different RPG systems have varying combat mechanics, but the end result is usually the same.
    • 🎲 Ability scores in D&D offer small bonuses that don't make a significant difference in gameplay.
    • 📚 Pathfinder and 5E are not the only options; there are other systems like Old School Essentials, Five Torches Deep, Lamentations of the Flame Princess, and 5E Hardcore Mode that offer different gameplay experiences.
    • 👍 Professor Dungeon Master appreciates the support and hopes viewers can take something away from Dungeoncraft.
    June 30, 2023 at 4:13:29 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=mf-2cEKAdBE&t=454s
    DungeonCraft DM DnD
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    Building the Perfect Boss for D&D (#111) - YouTube
    June 28, 2023 at 6:32:07 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=dfQ5TlADPoA
    DungeonCraft DnD
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    The Problem with Intelligence in D&D (#185) - YouTube
    June 25, 2023 at 10:59:56 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=m2ulBJ6VD2Q
    DungeonCraft DM
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    Vox Machina Are Murderers! (Ep. 277) - YouTube
    June 20, 2023 at 9:07:05 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=lDiO8ZMFj70
    DungeonCraft Critical_Role
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    The Matt Mercer Effect: What I Learned From Watching Critical Role (Ep. 195) - YouTube
    June 20, 2023 at 2:27:34 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3RywZPmGNGQ
    DungeonCraft DM Matt_Mercer Critical_Role
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    What Star Wars Can Teach About D&D (#109) - YouTube
    • 🎮 Starting a role-playing game with a fight sequence is an effective way to engage players.
    • 🌌 Following Joseph Campbell's monomyth pattern can lead to successful fantasy role-playing campaigns.
    • 👥 Creating character archetypes and relationships can help players gel together and complement one another.
    • 👪 Having characters related to each other or creating a sense of family can establish trust and cohesion among players.
    • ⚔️ Killing off mentor characters allows the hero to shine and avoids overshadowing the player characters.
    • 🏰 The pursuit of power in a game is often more interesting than being already powerful.
    • 🎭 Meeting and surpassing players' expectations as a Dungeon Master is crucial for a satisfying gaming experience.
    • 👥 NPCs (non-player characters) should be created with caution, as players may have unpredictable reactions and preferences.
    June 15, 2023 at 7:22:23 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=WFm3uP1tCBs
    DungeonCraft DM
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    The BEST 5E Rule You're NOT Using (Ep. 202) - YouTube

    Proficiency die instead of set bonuses to speed up game and roll more dice. I think this evolved to his Deathbringer dice. Same concept basically.

    June 15, 2023 at 7:01:27 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=8NUcX4UgXow
    DnD DungeonCraft DM
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    Return of the Lazy DungeonMaster is the Ultimate DM's Guide (Ep. #226) - YouTube

    Less exposition; more demolition--start with an action scene!

    June 13, 2023 at 4:47:57 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=7wIeWG8EG-I
    DungeonCraft DM TTRPG
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