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29 results tagged DungeonCraft x
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    Why Game Master are NOT Storytellers. (Ep. 198) - YouTube
    • 🎲 A game master is not just a storyteller; they are conflict designers in tabletop role-playing games.
    • 🎲 In tabletop role-playing games, the game master designs the conflicts, players decide how to approach them, and dice determine the outcomes.
    • 🎲 Railroading, or forcing players down a preconceived path, should be avoided in favor of allowing player autonomy and choices.
    • 🎲 Dice rolls ultimately determine success or failure in tabletop role-playing games, and respecting the randomness of the dice is important.
    • 🎲 Game masters can't plan too far in advance because they don't know if the players will live or die, so they focus on designing the next session.
    • 🎲 The veiled society campaign is based on the classic module "The Veiled Society" by Zeb Cook, set in a city with warring merchant families and a murder mystery.
    • 🎲 The campaign is designed to have lots of conflicts between factions, and the player characters interject themselves into these conflicts.
    • 🎲 The professor uses a random urban scenario generator to create conflict for each session, providing object, antagonist, location, time limit, and reward.
    • 🎲 The professor presents players with two potential missions and they choose which one to pursue, giving the campaign a sandbox feel.
    • 🎲 The professor focuses on designing unique encounters and locations, not worrying too much about what will happen in future sessions.
    • 🎲 The scenarios may have similarities to other stories (e.g., Batman movies or Star Wars), but the players' approach and decisions make them compelling.
    • 🎲 The amount of prep time doesn't necessarily correlate with the level of fun the players will have; sometimes, quick scenarios turn out to be the most enjoyable.
    • 🎲 The professor encourages viewers to roll out scenarios using the random urban scenario generator and share their experiences.
    • 🎲 Links are provided to the Dungeoncraft Facebook group, Patreon, extended video version, and the professor's module "Macdet."
    June 4, 2023 at 1:42:19 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=PIQpVNbLwuE
    DungeonCraft storytelling DnD
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    4 Ways to Build Tension in Your D&D/Pathfinder Game (Ep. 103) - YouTube
    • 🎭 Let the audience know what's at stake in the story from the start to create tension.
    • ⏰ Use a ticking clock or time limits to add urgency and restrict resources in the game.
    • 🏞️ Incorporate the environment to create obstacles and challenges for the players.
    • ⏱️ Utilize timers and complications to increase tension during encounters.
    • πŸ“ Prepare concise notes and cheat sheets to avoid interruptions and maintain momentum in the game.
    June 4, 2023 at 10:42:25 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=qWuqN8LdBBA
    DungeonCraft DM storytelling
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    Replace Flanking with Cinematic Advantage! (Ep. 189) - YouTube
    May 24, 2023 at 7:04:02 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=Qlvqp5V23tg
    DnD DungeonCraft DM
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    I Dumped My Girlfriend to Play D&D (Ep. #117) - YouTube

    I love this!

    May 20, 2023 at 8:34:48 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=G09eeu8Y3SY
    DungeonCraft relationships
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    4 Pro Secrets for Designing Better D&D Adventures - YouTube
    • 😎 The video discusses the four critical elements for successful adventure design in tabletop role-playing games (RPGs).
    • πŸ“ The four key elements are: objective, location, time limit, and villain.
    • 🎯 The objective is what the player characters must accomplish within the game, and it should be made clear to them within the first 10 minutes.
    • πŸ—ΊοΈ Locations in the game serve as closed matrices where players can make choices, but ultimately lead to encounters.
    • ⏳ Time limits create suspense, urgency, and motivation for the players. They enhance the gaming experience and reduce the use of mechanics like short rests.
    • πŸ‘Ώ Villains add tension and create a sense of conflict by having their own objectives, time limits, and motivations.
    • πŸ”€ Originality in adventure design is not as important as having engaging gameplay elements and enjoyable experiences for the players.
    • βœ… Having these four key elements does not guarantee a perfect session, but they greatly increase the chances of a successful adventure.
    • 🎲 The video encourages viewers to share it with their favorite game masters and bookmark it for future reference.
    May 17, 2023 at 7:07:53 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=NOMQyUuDq-0
    DungeonCraft DnD storytelling
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    The SECRET NUMBER Every GM NEEDS to Know! (Ep. 326) - YouTube

    It's 8...The number is 8. Basically, before bonuses from your main stat, you have to roll an 8, no matter what the level. Because bonuses get higher with level advancement. So basically, the percentage of success remains the same (the chance of rolling an 8).

    • 🎲 The difficulty class (DC) in D&D is crucial for setting the right level of challenge.
    • πŸ“š The perfectly balanced DC in 5th edition is around 13, resulting in a 65% chance of success.
    • πŸ’ͺ Character bonuses in 5th edition compensate for the higher DCs compared to previous editions.
    • 🧠 Bonuses on character sheets are illusions to make players feel powerful and the game fair.
    • πŸ“ Difficulty classes are determined by the designers and should reflect the expertise of the characters.
    • 🎭 The game is inherently arbitrary, so trusting the designers' decisions on DCs is no different.
    • βž• The proficiency bonus and ability scores contribute to determining the target number.
    • 🎯 The most common target number in D&D is 8, representing a satisfying 65% success rate.
    • πŸ”’ DCs in D&D typically fall into three bands: 7-8 for experts, 9-11 for skilled, and 13-14 for non-skilled.
    • πŸ›  Adjustments to DCs can be made based on high armor classes or challenging traps.
    • πŸ—’ The "hard and easy" mechanic in Index Card RPG suggests adjusting DCs by Β±3 for simplicity.
    • 🎲 Dungeon Masters can rely on gut instincts and make quick calculations for setting DCs.
    • ❓ The video encourages viewers to share their thoughts and provides links to additional content and games.
    May 16, 2023 at 10:43:45 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=Pk4o-VOY8F0
    DungeonCraft DnD DM
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    Why D&D Characters Need to Die - YouTube
    May 11, 2023 at 2:24:45 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=meOJzJ9OXIU
    DungeonCraft DnD
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    Wizards Bullies YouTuber, Wins Ethics Award! (Ep. 324) - YouTube
    May 1, 2023 at 2:05:02 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=oY9lTIsRnW0
    DungeonCraft WotC
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    The Problem with Crunch (Ep. 320) - YouTube

    Is your RPG slooooow? Professor Dungeon Master's "Rule of RPG Granularity" explains why. Required viewing for all GMs and aspiring game designers!

    April 18, 2023 at 1:55:29 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=14wMG2FN70I
    DungeonCraft DnD
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    How Shadowdark Broke $1 Million (Ep. 316) - YouTube
    April 17, 2023 at 2:06:37 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=VyWdyNUGohk
    DungeonCraft DnD Shadowdark
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    Review & Box Office Analysis of the D&D Movie (Ep 317) - YouTube
    April 3, 2023 at 2:59:54 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=whWtgc3PwTo
    DnD DungeonCraft movies
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    Replace Damage Dice with WHAT?! (#312) - YouTube

    Revise damage metaphor with a timer. It's timer for how long your PC can last beating on or be beaten by a monster.

    Use d20 roll to determine damage
    2 no or little damage
    16,17,18 significant damage

    March 16, 2023 at 10:33:11 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=jAU2hs-Jo_w
    DnD DungeonCraft damage
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    D&D Beyond Crashes! But You Don't Need it to Play D&D (Ep. 307) - YouTube
    February 13, 2023 at 2:28:46 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=zpxuk9QkDF0
    DnD DungeonCraft
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    WoTC Surrenders! Fans Win! D&D Rules to be Public! (Ep. 304) - YouTube
    January 27, 2023 at 2:39:24 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=VUBinw9H2DA
    DungeonCraft DnD
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    Why Group Initiative is Better (Ep.187) - YouTube
    January 24, 2023 at 5:16:15 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=gZ89m4fD2p4
    DnD DungeonCraft initiative
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    Can WoTC Be Trusted? (Ep 302) - YouTube
    January 24, 2023 at 5:10:48 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=4oV9Fnkyyfc
    DnD DungeonCraft
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    Critical Role: Advantage or Disadvantage? (Ep. 298) - YouTube

    The Professor feels Critical Role is a net positive for D&D.

    January 1, 2023 at 4:29:17 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=fEG5LFEyMjM
    DungeonCraft
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    D&D Prep: Stop Flipping Through Rulebooks! (Episode #85) - YouTube
    December 6, 2022 at 8:34:33 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=0-ngv6-Pr1c
    DungeonCraft DM
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    Special Report: Who Killed TSR? Can it happen again to WOTC? - YouTube
    December 5, 2022 at 9:16:01 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=ZdiJvqo9Y9s
    DungeonCraft TSR
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    3 Steps to Improve Your Narration in D&D (#99) - YouTube
    November 27, 2022 at 7:22:51 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=oA5DSjzvtek
    DungeonCraft storytelling
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