"You're attacked by a group of goblins, they are gouging your eyes, biting your ears and dropping scorpions down your plate mail"
SAVES
Roll d20 equal or below the relevant Virtue.
Failure means negative consequences, not
necessarily a failure of the action itself.
Rolling to return from 5 torches deep
Connections and relationships
0:00 Intro
1:35 You're rolling too much!
1:57 What do the books say?
2:59 My handy-dandy flowchart
5:00 Is it even possible?
6:10 Is failure plausible?
9:22 What are the consequences?
10:32 Are you ready to do that, though?
12:03 ...but make sure it's fun.
13:11 The Flowchart
It may seem counterintuitive, considering that Dungeons & Dragons is a dice game, but... you're rolling too much! Today we talk about how Dungeon Masters calling for fewer dice rolls can result in a better D&D game. DMs, what do you think? Are you calling for too many ability checks in your tabletop roleplaying games?
3 types of damage:
Slashing/cutting
piercing
bludgeoning
Weapons that pierce (dagger to long sword) do same damage.
Damage should depend more on attack roll. Makes no sense to have a big attack roll that does 1 damage.
So maybe base damage plus amount of attack roll above AC.