"You're attacked by a group of goblins, they are gouging your eyes, biting your ears and dropping scorpions down your plate mail"
WorkingStiff Diogenes
1 hour ago
Two thoughts:
We used to have a home-brew that replaced d20 with a d12 and d8. You totaled them to get your score, but also the d12 determined hit location (12 was head, 6 was right arm, etc.) The d8 determined effects as well as points of damage. For example an 8 was severed. So a roll of 12+8 was 20 points but also a total decapitation--a guaranteed kill.
My current home-brew uses 2d6 vs. target number. There is no roll for damage--the losing side takes the difference in damage. That makes a less swingy system better. Also, 2d6 has a visceral quality--snake eyes just feel terrible and double sixes feel victorious. Advantage for the DM is that in a 2d6 system, a score of 7 is the mean, the median and the mode--very "stable." So to create a suitably-powered enemy, the GM just takes the PC's bonuses and adds 7; that's the target number of the monster.
SAVES
Roll d20 equal or below the relevant Virtue.
Failure means negative consequences, not
necessarily a failure of the action itself.
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Rolling to return from 5 torches deep
Connections and relationships
These are some sexy D&D minis :)
It's 8...The number is 8. Basically, before bonuses from your main stat, you have to roll an 8, no matter what the level. Because bonuses get higher with level advancement. So basically, the percentage of success remains the same (the chance of rolling an 8).