A summary/overview of his rules lite DnD system.
0:00 Intro
1:35 You're rolling too much!
1:57 What do the books say?
2:59 My handy-dandy flowchart
5:00 Is it even possible?
6:10 Is failure plausible?
9:22 What are the consequences?
10:32 Are you ready to do that, though?
12:03 ...but make sure it's fun.
13:11 The Flowchart
It may seem counterintuitive, considering that Dungeons & Dragons is a dice game, but... you're rolling too much! Today we talk about how Dungeon Masters calling for fewer dice rolls can result in a better D&D game. DMs, what do you think? Are you calling for too many ability checks in your tabletop roleplaying games?
3 types of damage:
Slashing/cutting
piercing
bludgeoning
Weapons that pierce (dagger to long sword) do same damage.
Damage should depend more on attack roll. Makes no sense to have a big attack roll that does 1 damage.
So maybe base damage plus amount of attack roll above AC.