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52 results tagged DM x
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    DnD Calm Fantasy Music for Adventure and Exploration | 3 Hour Mix for Dungeons & Dragons - YouTube
    July 24, 2023 at 7:58:00 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=sHA_4wfQhE8
    DnD music DM
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    Building an RPG: Back to Basics - YouTube
    July 21, 2023 at 8:38:01 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3bDwSIXlWsY
    DM DnD basics game design
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    Bringing Back Random Encounters - YouTube
    • 00:00 Random encounters were popularized by D&D early on and adopted by many other role-playing games. However, in modern RPGs, they have fallen out of favor due to common criticisms like being boring, monotonous, and not adding much to the campaign.
    • 01:24 Random encounters are typically rolled for in dungeons every 20 minutes of in-game time and in the overworld once per day. The encounters are determined by rolling a d6 and consulting a table of possible creatures or events specific to the location or environment.
    • 02:34 Random encounters in dungeons create pressure on the player's expedition, adding tension and danger to encourage efficient exploration and timely exits.
    • 03:03 Random encounters in the overworld help flesh out the world, giving each region its own unique personality and character, especially when custom lists of encounters are created for specific areas.
    • 04:29 Random encounters introduce emergent gameplay, adding surprise for both players and the DM, who must adapt to unexpected situations.
    • 05:13 Random encounters don't need to be limited tomonsters; they can include various events and situations, injecting new elements into the game.
    • 06:38 While random encounters can present powerful threats, the reaction roll determines how the encounter unfolds, allowing for non-violent outcomes and interesting storytelling options.
    • 07:49 Having random encounters, even high-level threats like dragons, adds a sense of wonder and awe to the game, making the world feel alive and unpredictable.
    • 08:44 Signaling dangerous encounters ahead of time allows players to plan and react strategically, making encounters more engaging and challenging.
    • 10:23 Random encounters can add chaos to the adventure, forcing players to deal with unexpected challenges and make the experience feel like a real adventure with uncertain outcomes.
    July 19, 2023 at 5:55:48 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3FjE9rJG_L0
    Questing_Beast DnD DM
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    Make your 2d6 Random Encounter Tables WAY BETTER! - YouTube
    • 00:00: The typical design of random encounter tables in Dungeons and Dragons has several inherent problems, including lack of diversity, time-consuming creation, lack of inspiration, and not being truly random.
    • 01:11: Traditional 2d6 random encounter tables have a bell curve distribution, resulting in the most common encounters happening almost half of the time, while the rare encounters are seldom experienced.
    • 02:07: The solution to this problem is to get rid of the bell curve and make every possible encounter on the table equally likely to happen. This can be achieved by using a single appropriately sized die, like a d6, for rolling on the table.
    • 03:01: A single die value table allows for scalability based on character levels or locations. More challenging encounters can be added to the table as the party levels up, ensuring encounters remain interesting and varied.
    • 06:06: Encounters can be tailored to specific locations or themes, adding more difficulty as the party leaves certain areas or approaches new ones, leading to maximum efficiency and variety.
    • 07:06: To add narrative depth to encounters, expand the table to a d666 (devil table), with three columns for NPC/Monster, behavior, and complication. This allows for unique and inspiring prompts for each encounter.
    • 08:41: Having bizarre situations in encounters creates interesting puzzles, resource-burning opportunities, and opportunities for the players to gain information about the game world without solely relying on combat.
    • 09:12: Include an entry on the table for the "nearest major entity," an important and dangerous NPC or monster with a clearly defined home location. This adds continuity and depth to encounters and allows the table to adapt to the party's movements.
    • 10:09: The party doesn't have to encounter the major entity directly; they can see evidence of its existence, which provides opportunities for players to learn about nearby threats through nature and survival checks.
    • 10:39: By following these steps, random encounter tables can be improved to create more engaging, meaningful, and potent threats that fit well with the narrative and scale appropriately with the party's progress.
    July 19, 2023 at 2:23:37 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=ckhhodyCSMU
    DM DnD TTRPG
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    BASTIONLAND: Difficulty in Bastionland
    July 10, 2023 at 5:06:46 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.bastionland.com/2020/03/difficulty-in-bastionland.html?m=1
    TTRPG Bastionland Chris_McDowall DM
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    ShadowDark RPG: Steal These 8 Rules - YouTube
    July 9, 2023 at 8:56:29 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=0tyy4hqPP_Q
    Shadowdark DnD DM
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    3 Types of Traps in D&D (Ep. 158) - YouTube
    • ๐Ÿ˜ฎ Traps in Dungeons & Dragons (D&D) are discussed in this video by Professor Dungeonmaster.
    • ๐Ÿ˜… Traps in 5th edition D&D are done on an ad hoc basis with no firm rules.
    • ๐Ÿ”’ Three types of traps: grinder, puzzle, and situation.
    • ๐Ÿ’€ The grinder trap is common but can slow down gameplay and make players paranoid.
    • ๐Ÿ”„ Combining the grinder trap with other elements, like an ambush, can add urgency and peril.
    • ๐Ÿงฉ Puzzle traps rely on player intelligence, but some players may find them frustrating.
    • ๐Ÿค” Tailor puzzle traps to suit your group's preferences or skip them altogether.
    • ๐Ÿงญ Puzzle traps can be made engaging by adding time limits or integrating them into the environment.
    • ๐Ÿ“š Author Matt Mayfield's work on designing puzzles and riddles can be helpful.
    • ๐Ÿ’ฅ Situation traps involve complex scenarios and moral dilemmas for players to navigate.
    • โณ The situation trap can involve multiple layers of challenges and consequences.
    • โš™๏ธ Trap design elements: bait, trigger, confine, and time.
    • ๐Ÿ•ฐ๏ธ Adding timers to traps increases tension and engagement.
    • ๐Ÿ—๏ธ Examples of trap design elements and scenarios are provided in the video.
    • ๐ŸŽฒ Designing traps with bait, trigger, confine, and time leads to more engaging gameplay.
    • ๐Ÿ‘ Likes, comments, and sharing the video are encouraged, and there are links to the Facebook group and Patreon for further support.
    July 3, 2023 at 9:19:10 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=cRfnFOR38Zc
    DungeonCraft DM TTRPG DnD
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    The Illusion of Choice: My Reaction to Taking20 Quitting Pathfinder - YouTube
    • ๐ŸŽฎ Pathfinder can feel like an MMO with repetitive optimal actions, leading to boredom for players.
    • ๐Ÿง™ The illusion of choice exists in both Pathfinder and D&D, where options are limited by game designers.
    • ๐Ÿฝ๏ธ Feat choices in D&D may seem varied, but some options are clearly better for combat optimization.
    • ๐ŸŽญ Characters in Pathfinder and 5E often become similar in terms of combat optimization at higher levels.
    • ๐Ÿ• Cutting a pizza into smaller slices doesn't give you more pizza; similarly, smaller choices in character building don't significantly differentiate the characters.
    • โš”๏ธ Total party kills are rare, thanks to increased healing capabilities in newer editions of D&D.
    • ๐Ÿ”„ Different RPG systems have varying combat mechanics, but the end result is usually the same.
    • ๐ŸŽฒ Ability scores in D&D offer small bonuses that don't make a significant difference in gameplay.
    • ๐Ÿ“š Pathfinder and 5E are not the only options; there are other systems like Old School Essentials, Five Torches Deep, Lamentations of the Flame Princess, and 5E Hardcore Mode that offer different gameplay experiences.
    • ๐Ÿ‘ Professor Dungeon Master appreciates the support and hopes viewers can take something away from Dungeoncraft.
    June 30, 2023 at 4:13:29 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=mf-2cEKAdBE&t=454s
    DungeonCraft DM DnD
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    Matt Mercer rolls a Nat 20 IRL - YouTube
    June 28, 2023 at 6:43:20 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=ImF5qV-4WRE
    Matt_Mercer DM DnD
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    The Problem with Intelligence in D&D (#185) - YouTube
    June 25, 2023 at 10:59:56 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=m2ulBJ6VD2Q
    DungeonCraft DM
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    The Matt Mercer Effect: What I Learned From Watching Critical Role (Ep. 195) - YouTube
    June 20, 2023 at 2:27:34 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3RywZPmGNGQ
    DungeonCraft DM Matt_Mercer Critical_Role
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    Hit Points Suck in D&D - YouTube

    Recommend looking at the preview for the second edition of Knave. It does hit points like basic editions, but each character also has wound slots equal to their slots of for carrying items. When you go below zero HP, you start losing wound slots and you have to drop equipment. Hit points can be recovered with a good night's rest, whereas the wound slots need a safe environment, recovering one slot per safe night's rest. Also everyone is just rolling 1D6 / level, rerolling all d6s each level to help average out HPs.

    It's a nice balance of OSR and nu school.

    June 18, 2023 at 9:38:30 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=eC3y2pp-N4A
    DnD DM TTRPG
  • https://newschoolrevolution.com/2020/02/19/build-your-world
    June 17, 2023 at 8:09:08 AM PDT * - permalink - archive.org -
    QRCode
    - https://newschoolrevolution.com/2020/02/19/build-your-world
    Yochai_Gal TTRPG DM
  • BASTIONLAND: The ICI Doctrine: Information, Choice, Impact
    June 16, 2023 at 6:27:54 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html
    Chris_McDowall DnD DM
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    What Star Wars Can Teach About D&D (#109) - YouTube
    • ๐ŸŽฎ Starting a role-playing game with a fight sequence is an effective way to engage players.
    • ๐ŸŒŒ Following Joseph Campbell's monomyth pattern can lead to successful fantasy role-playing campaigns.
    • ๐Ÿ‘ฅ Creating character archetypes and relationships can help players gel together and complement one another.
    • ๐Ÿ‘ช Having characters related to each other or creating a sense of family can establish trust and cohesion among players.
    • โš”๏ธ Killing off mentor characters allows the hero to shine and avoids overshadowing the player characters.
    • ๐Ÿฐ The pursuit of power in a game is often more interesting than being already powerful.
    • ๐ŸŽญ Meeting and surpassing players' expectations as a Dungeon Master is crucial for a satisfying gaming experience.
    • ๐Ÿ‘ฅ NPCs (non-player characters) should be created with caution, as players may have unpredictable reactions and preferences.
    June 15, 2023 at 7:22:23 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=WFm3uP1tCBs
    DungeonCraft DM
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    The BEST 5E Rule You're NOT Using (Ep. 202) - YouTube

    Proficiency die instead of set bonuses to speed up game and roll more dice. I think this evolved to his Deathbringer dice. Same concept basically.

    June 15, 2023 at 7:01:27 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=8NUcX4UgXow
    DnD DungeonCraft DM
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    BASTIONLAND: A Player's Handbook
    • ๐Ÿ’ก Your Character Ability scores are secondary to your choices.
    • ๐Ÿ’ก A good player with an awful character can succeed more often than a poor player with a great character.
    • ๐Ÿ’ก Ask specific questions while exploring to gather useful information and find Treasure.
    • ๐Ÿ’ก Talking your way through an obstacle is usually the safest option, use it to gather information and identify weaknesses.
    • ๐Ÿ’ก Sneaking or bypassing obstacles is a good alternative if talking doesn't work.
    • ๐Ÿ’ก Combat should be a last resort, consider the risk vs reward before engaging in a fight.
    • ๐Ÿ’ก Understand the different weapons and their advantages.
    • ๐Ÿ’ก Wearing armor reduces damage from attackers.
    • ๐Ÿ’ก Consider alternative approaches and objectives in combat.
    • ๐Ÿ’ก The core of the game is: Gather information, make choices, and deal with the consequences.
    June 14, 2023 at 9:08:41 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.bastionland.com/2018/08/a-players-handbook.html
    Chris_McDowall DnD TTRPG DM
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    Lithyscaphe: Principia Apocrypha: Principles of Old School RPGs, or, A New OSR Primer
    June 14, 2023 at 3:03:11 PM PDT * - permalink - archive.org -
    QRCode
    - https://lithyscaphe.blogspot.com/p/principia-apocrypha.html
    DnD DM OSR philosophy
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    Master THIS skill to be a better DM - YouTube
    June 13, 2023 at 8:50:16 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=qKPRc6lIcrM
    DnD TTRPG DM
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    Return of the Lazy DungeonMaster is the Ultimate DM's Guide (Ep. #226) - YouTube

    Less exposition; more demolition--start with an action scene!

    June 13, 2023 at 4:47:57 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=7wIeWG8EG-I
    DungeonCraft DM TTRPG
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