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6 results tagged Chris_McDowall x
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    BASTIONLAND: Difficulty in Bastionland
    July 10, 2023 at 5:06:46 PM PDT * - permalink - archive.org -
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    - https://www.bastionland.com/2020/03/difficulty-in-bastionland.html?m=1
    TTRPG Bastionland Chris_McDowall DM
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    Into The Odd Remastered - Everything You Wanted To Know With Chris McDowall & Johan Nohr - YouTube
    June 18, 2023 at 1:01:25 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=qW9_Dh2UsAQ
    Chris_McDowall Into_the_Odd
  • BASTIONLAND: The ICI Doctrine: Information, Choice, Impact
    June 16, 2023 at 6:27:54 PM PDT * - permalink - archive.org -
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    - https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html
    Chris_McDowall DnD DM
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    BASTIONLAND: A Player's Handbook
    • 💡 Your Character Ability scores are secondary to your choices.
    • 💡 A good player with an awful character can succeed more often than a poor player with a great character.
    • 💡 Ask specific questions while exploring to gather useful information and find Treasure.
    • 💡 Talking your way through an obstacle is usually the safest option, use it to gather information and identify weaknesses.
    • 💡 Sneaking or bypassing obstacles is a good alternative if talking doesn't work.
    • 💡 Combat should be a last resort, consider the risk vs reward before engaging in a fight.
    • 💡 Understand the different weapons and their advantages.
    • 💡 Wearing armor reduces damage from attackers.
    • 💡 Consider alternative approaches and objectives in combat.
    • 💡 The core of the game is: Gather information, make choices, and deal with the consequences.
    June 14, 2023 at 9:08:41 PM PDT * - permalink - archive.org -
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    - https://www.bastionland.com/2018/08/a-players-handbook.html
    Chris_McDowall DnD TTRPG DM
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    Advantage and Impact – DREAMING DRAGONSLAYER

    Good discussion on why adv/disadv not in the dice--it's in the impact of the decisions.

    Say player wants to climb a steep wall to get to the top.

    He can climb by hand. If he fails, he falls to his death.

    He can climb using a grappling hook and rope. If he fails, he gets jarred by a brief slip and loses a bit of gear but is able to continue the climb to the top.

    The consequences of his approach, the decision he made, impact the outcome, which amounts to gaining and advantage from using the grappling hook.

    Mechanics are the same/similar but the consequences might be much better (adv) or worse (disadv) based on how smart or dumb you approach the obstacle. So a fail on a hand climb, you may fall to your death; a fail on a grappling hook climb may be you slip a few feet, jarring your pack and losing an item. Your approach matters, the fiction matters, the consequences of failure should be the difference and reflect how well or poorly you approached the problem.

    June 1, 2023 at 3:07:34 PM PDT * - permalink - archive.org -
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    - https://dreamingdragonslayer.wordpress.com/2020/03/28/advantage-and-impact/
    Cairn_RPG Chris_McDowall Bastionland DM
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    BASTIONLAND: Difficulty in Bastionland

    Distillation Method
    Replace multiple rolls with one roll
    Replace rolls with interesting decisions
    Replace modifiers with dice variation
    Replace mechanical effects with diegetic effects

    June 1, 2023 at 1:42:39 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.bastionland.com/2020/03/difficulty-in-bastionland.html
    Cairn_RPG Bastionland Chris_McDowall
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