Love this idea.
Good discussion on why adv/disadv not in the dice--it's in the impact of the decisions.
Say player wants to climb a steep wall to get to the top.
He can climb by hand. If he fails, he falls to his death.
He can climb using a grappling hook and rope. If he fails, he gets jarred by a brief slip and loses a bit of gear but is able to continue the climb to the top.
The consequences of his approach, the decision he made, impact the outcome, which amounts to gaining and advantage from using the grappling hook.
Mechanics are the same/similar but the consequences might be much better (adv) or worse (disadv) based on how smart or dumb you approach the obstacle. So a fail on a hand climb, you may fall to your death; a fail on a grappling hook climb may be you slip a few feet, jarring your pack and losing an item. Your approach matters, the fiction matters, the consequences of failure should be the difference and reflect how well or poorly you approached the problem.
It's 8...The number is 8. Basically, before bonuses from your main stat, you have to roll an 8, no matter what the level. Because bonuses get higher with level advancement. So basically, the percentage of success remains the same (the chance of rolling an 8).
The author discusses the importance of telegraphing danger in tabletop RPGs. This means informing players about the level of danger they are about to encounter, which can prompt them to creatively come up with a new solution to tackle their next challenge. The author also emphasizes the importance of failure in the game and how telegraphing danger can relieve the DM of responsibility for character deaths. The author provides examples of how to telegraph danger to players in the game, such as describing a tough group of mercenaries or a battle between two large subterranean creatures. Overall, telegraphing danger can enhance the gaming experience by putting the spotlight on players to make choices and think creatively.
Kelsey from the Arcane Library walks viewers through her updated minimalist Dungeon Master's kit in a video. Her kit includes a microfiber cloth, an egg timer, index cards, dice, pogs, and minis. She uses the egg timer to keep players moving and create tension, while the index cards are helpful for quick notes, name tags, or drawing out small objects. Kelsey uses flat plastic minis by a company called Arc Knight and has a collection of clear bases in different shapes and sizes. She gives out vintage pogs as luck or inspiration tokens to new players.
SPOILERS!
The speaker discusses the difficulty of handling tragic moments in tabletop role-playing games (TTRPGs) as it involves balancing the narrative and emotions of the players. The video focuses on a tragic moment in the campaign A Crown of Candy by Dimension 20, involving the character Jet, played by Emily Oxford. Jet is a brash and adventurous princess who wants to explore the world but ultimately dies due to her reckless actions. The video discusses how the consequences of her actions affected the entire table and how the players coped with the loss. The video also features a sponsor, Describe, a storytelling tool for Dungeon Masters that provides professionally written descriptions and sound effects.