Recommend looking at the preview for the second edition of Knave. It does hit points like basic editions, but each character also has wound slots equal to their slots of for carrying items. When you go below zero HP, you start losing wound slots and you have to drop equipment. Hit points can be recovered with a good night's rest, whereas the wound slots need a safe environment, recovering one slot per safe night's rest. Also everyone is just rolling 1D6 / level, rerolling all d6s each level to help average out HPs.
It's a nice balance of OSR and nu school.
Proficiency die instead of set bonuses to speed up game and roll more dice. I think this evolved to his Deathbringer dice. Same concept basically.
Less exposition; more demolition--start with an action scene!
Apologies for the cutoff. Here's the continuation:
Number five, death at negative hit points and no resurrection. This tweak adds a significant level of danger and permanence to the game. In traditional 5th Edition D&D, characters are typically knocked unconscious when their hit points reach zero and can be revived through healing spells or magical means. However, in a grittier game, you can make death more impactful by implementing negative hit points. When a character's hit points drop to zero or below, they immediately die, and there is no chance for resurrection or healing.
By removing the safety net of revival, players will have to approach combat and dangerous situations with more caution and strategic thinking. This not only adds tension and a sense of danger but also makes the consequences of their actions more significant.
In conclusion, these are just a few tweaks that you can make to your 5th Edition D&D game to make it grittier and more challenging. Remember, you can choose to incorporate all or just some of these changes based on your preferences and the preferences of your players. It's important to communicate and discuss these modifications with your group to ensure everyone is on board and enjoys the new style of gameplay.
I hope these tips help you create a game that embraces verisimilitude, grit, and excitement. Happy gaming!
It's a new era for Dungeons and Dragons, and the D&D community stands firmly against Wizards of the Coast. How can you keep playing D&D in such a state? The short answer is any way that doesn't give money to WoTC. Let's talk about that.
Links to videos, webpages, and products referenced in the video:
Videos covering the Open Gaming License (a.k.a "Betrayal"):
@SherlockHulmesDM
• The OGL, D&D, & W...
@DnDShorts
• Exposing Every Li...
• Every Insider Lea...
@LegalEagle
• Dungeons & Dragon...
Encounter Builders:
Kobold Fight Club https://koboldplus.club/
AidEDD.org - https://www.aidedd.org/dnd-encounter/...
Character Builder:
Fast Character: https://fastcharacter.com/
Links to free D&D sourcebooks (PDFs):
Player's Handook: https://online.anyflip.com/dkneq/yerq...
Monster Manual: https://online.anyflip.com/duex/ixpz/...
Dungeon Master Guide:
http://anyflip.com/fsfu/qjsj
Better Third-Party Books:
*Kobold Press' Tome of Beasts: https://amzn.to/3QNPsmx
*The Game Master's Book of Traps, Puzzles, and Dungeons: https://amzn.to/3iUi6G2
*The Game Masters' Book of Random Encounters: https://amzn.to/3GT4HGx
*(These are Amazon Affiliate links - This means any purchase made helps support my channel at no additional cost to you!)