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  • thumbnail
    Why DnD Monsters Suck and Why I love Passive Traits
    June 10, 2023 at 12:51:41 PM PDT - permalink - archive.org -
    QRCode
    - https://www.reddit.com/r/dndnext/comments/1456qpj/why_dnd_monsters_suck_and_why_i_love_passive/
    DnD DM
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    Top 5 Things AC Companies Don't Want You To Know How To Do! - YouTube
    June 10, 2023 at 12:15:23 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=AQQH9QwC46A
    AC maintenance
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    Combat Zones For D&D & Pathfinder (Ep. 136) - YouTube

    Love this idea.

    • ๐ŸŽฏ Zone combat and zone terrain are advantageous alternatives to grid-based combat in tabletop role-playing games like Dungeons and Dragons (D&D) and Pathfinder.
    • ๐Ÿ”„ Zone combat is faster, easier, and more flexible compared to traditional grid-based combat.
    • ๐Ÿ“ Grid-based combat, using tape measures to calculate distances between opponents, is commonly used in miniature war gaming and strategy games, but it can slow down gameplay and is less suited for collaborative storytelling and character creation in RPGs.
    • ๐Ÿงฉ Zones in RPGs, such as Fate, Conan, and 5E Hardcore Mode, simplify movement and combat by dividing the playing area into specific zones or areas with defined rules and limitations.
    • โš”๏ธ In 5E Hardcore Mode, there are typically two zones: melee combat and ranged combat. Movement and attacking are different within each zone, and there are limitations on who can attack whom.
    • ๐ŸŒŸ The use of zones allows for abstract representation of various terrains and environments, offering flexibility in the game's setting.
    • ๐Ÿ”ฅ Spells and abilities in zone combat have specific ranges and areas of effect, providing strategic options and considerations for players.
    • ๐Ÿฐ Ultimate Dungeon Terrain (UDT) is an example of terrain design that supports zone-based combat. It offers practicality, versatility, and the ability to reveal the terrain as the game progresses.
    • ๐ŸŽญ The use of UDT and zone-based combat draws parallels to live theater, where the focus is on the main characters in the center of the action, while the surrounding elements provide context and support.
    • ๐Ÿ–ผ๏ธ UDT strikes a balance between detail and simplicity, enhancing immersion without slowing down gameplay. It can be supplemented with pre-made 3D terrain pieces from various manufacturers.
    • ๐Ÿ“ UDT can represent diverse settings, from castles and taverns to wizard studies and mad scientist laboratories.
    • โœ‚๏ธ Crafting UDT does not require extensive skills or supplies, and there are resources available to learn how to create it.
    • ๐Ÿ’ฐ Additional resources, such as Facebook groups and Patreon pages, provide access to related content, games, and tutorials for a small subscription fee.
    June 10, 2023 at 12:10:06 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=7_hq7JE55CQ
    DungeonCraft DM
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    Why Every Homeowner Should Consider Installing an AC Soft Starter | Micro Air Easy Start Install - YouTube

    Soft starter saves compressor.

    June 10, 2023 at 8:30:34 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=MDp1g8r8IVs
    AC
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    The Flash - Movie Review - YouTube
    June 9, 2023 at 2:29:01 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=nl8t5sECQ5o
    movies Jeremy_Jahns
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    DnD Phrases DMs Use To Hook Players - YouTube
    • ๐Ÿ’ก "You can certainly try": Encourages players to be creative and take risks, reminding them of the limitless possibilities in the game and the potential consequences of their actions.
    • ๐Ÿ’ก "What you don't see is": Adds suspense and mystery by providing players with information their characters are unaware of, enhancing immersion for those who enjoy role-playing and can separate player knowledge from character actions.
    • ๐Ÿ’ก "How does your player feel in this situation?": Puts the spotlight on individual players, allowing them to explore their characters' motivations and backstory, while also engaging players who may not have had much to do recently.
    • ๐Ÿ’ก "How do you want to do this?": Celebratory phrase marking the defeat of a significant enemy, giving players the opportunity to describe their character's finishing blow and fostering collaboration between DM and players in shaping the narrative.
    • ๐Ÿ’ก "What does it look like when you do this?": Encourages players to visualize and describe the visual aspects of their character's spells or actions, promoting player immersion and creativity, while also enhancing the overall atmosphere at the table.
    June 8, 2023 at 6:58:16 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=D36J6pg22Oo
    DnD DM
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    Top 5 New DM Mistakes (Episode #200) - YouTube
    • โœ๏ธ Mistake 1: New DMs often make the mistake of planning an epic game with grand plots and expectations. It's recommended to start with more modest plots and expectations, focusing on basic elements and getting comfortable with the rules and mechanics.
    • ๐Ÿ“š Mistake 2: Using pre-published modules is a great option for new DMs. They provide guidance on writing descriptions, creating stat blocks, pacing, and balancing encounters. Modules like the Starter Set's "Lost Mines of Phandelver" and Goodman Games' "Into the Borderlands" are highly recommended.
    • ๐Ÿฐ Mistake 3: Dungeons are recommended for new DMs because they provide a closed circuit and limit player options. Wilderness settings can be overwhelming as players have more freedom to do anything.
    • โš”๏ธ Mistake 4: Starting with first-level characters is advised for new DMs. Beginning at a higher level with powerful spells and abilities can be overwhelming. It's important to ease into the game and learn the mechanics before handling more complex elements.
    • ๐Ÿ“บ Mistake 5: Planning a mini-series of four or five sessions is preferable to planning a long campaign. Most D&D campaigns end before reaching high levels, so it's better to have a concise and satisfying conclusion within a shorter time frame. The DM can decide whether to continue the series based on the players' feedback.
    • ๐Ÿ“œ Mistake 6: New DMs often struggle with understanding story construction. The two essential elements are characters (brought by players) and conflict (brought by the DM). A conflict consists of an objective and a time limit for achieving it, which creates a narrative drive and engages players.
    • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Mistake 7: Having too many players can be challenging for a new DM. It's recommended to restrict the number of participants, with three players being the ideal number. This allows for a cohesive group dynamic and quick turns, preventing long waits between player actions.
    • ๐Ÿ“– Mistake 8: New DMs often attempt to use all the optional rules in D&D 5th Edition. It's advised to stick to the basic rules, especially for beginner DMs, to simplify the game and reduce decision overload.
    • ๐ŸŽญ Mistake 9: Avoid comparing oneself to famous celebrity DMs like Matt Mercer or Chris Perkins. Each DM has their own style, and it's important to focus on having fun and enjoying the game. Playing with new players who have no expectations can be a great experience.
    June 8, 2023 at 6:10:57 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=TriHiQlp9mI
    DungeonCraft DM
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    Make Combat More Exciting! (Ep. #132) - YouTube
    • ๐Ÿ˜„ Make every combat unique and special by creating interesting situations and timers.
    • ๐ŸŽฅ Take inspiration from film director Francis Ford Coppola and aim to create memorable and unique combat encounters.
    • ๐Ÿ—๏ธ Design rooms and encounters that stand out from the typical expectations, adding elements like scorpion fights, hostages, or unique environmental features.
    • โฑ๏ธ Incorporate timers and time limits into combat encounters to increase tension and create memorable moments.
    • ๐ŸŽฎ Learn from board games like Terraforming Mars and Dead of Winter that use time limits and resource management to enhance excitement and pacing.
    • ๐Ÿ’ฅ Consider adding time limits to boss encounters or introducing time-sensitive elements to regular combat to make them more engaging.
    • ๐Ÿค” Reflect on hit points as both a measure of health and a timer, and consider reducinghit points to increase tension and make combat more exciting.
    • ๐ŸŒ‰ Utilize environmental features like narrow bridges, sinking ships, or burning rooms to create dynamic combat situations.
    • ๐Ÿ”€ Grids are optional, and using zone terrain instead can provide a more fluid combat experience.
    • โฐ Group initiative can work well for larger groups, where players declare their actions before rolling for resolution, creating a more realistic and chaotic feel.
    • ๐ŸŽฒ Combat tactics can be influenced by the chosen initiative method, and different approaches can be valid depending on personal preferences and playstyle.
    • ๐Ÿ’ก Thinking of combat in terms of situations and imposing time limits can make combat exciting regardless of the game system, level, or genre.
    • ๐Ÿ“š There are additional resources available in the description of the video, including a Dungeon Craft Facebook group and Patreon page.
    June 8, 2023 at 5:47:35 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=em7jb-Onq9E&t=2s
    DungeonCraft DM
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    Dice Probability Calculator - Dice Odds & Probabilities
    June 8, 2023 at 4:55:52 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.gigacalculator.com/calculators/dice-probability-calculator.php
    dice probability
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    Replace Session Zero?! (Ep.196) - YouTube
    June 8, 2023 at 6:59:30 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=NKWcHNCbOAU
    DnD DM
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    Not Just a Fad: 3 Legit Reasons to Declutter After 50! - YouTube
    • ๐Ÿ’ก Reason 1: Your children don't want to be responsible for your stuff after you die. Start decluttering now to spare them the overwhelming task.
    • ๐Ÿ’ก Reason 2: Minimizing while you're still capable allows you to maintain control over what happens to your items. Waiting until later means others will make decisions for you.
    • ๐Ÿ’ก Reason 3: Having fewer possessions makes everyday life easier and more streamlined. It reduces the burden of cleaning, organizing, and maintaining your belongings, saving you time, money, and stress.
    June 7, 2023 at 6:26:38 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=celv8TTTYU4
    simplicity
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    How to Create Character Arcs for D&D & Pathfinder - YouTube
    June 7, 2023 at 6:17:36 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=Qe-GvxooYDs
    DungeonCraft DM TTRPG
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    Why Online D&D Sucks and How to Fix it - YouTube

    "You're attacked by a group of goblins, they are gouging your eyes, biting your ears and dropping scorpions down your plate mail"

    June 7, 2023 at 6:16:16 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=SHAhfMKywco
    DungeonCraft DnD TTRPG
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    Cairn: Palace on the Pink Waves [OSR] - YouTube
    June 7, 2023 at 7:35:18 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=SN-XojmoBv8
    Cairn_RPG gameplay
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    Take Me Home, Country Roads - The Petersens (LIVE) - YouTube
    June 6, 2023 at 9:35:34 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=qap9Qm-Q894
    music
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    The d20 mechanic is boring, embrace die combos - YouTube

    WorkingStiff Diogenes
    1 hour ago
    Two thoughts:
    We used to have a home-brew that replaced d20 with a d12 and d8. You totaled them to get your score, but also the d12 determined hit location (12 was head, 6 was right arm, etc.) The d8 determined effects as well as points of damage. For example an 8 was severed. So a roll of 12+8 was 20 points but also a total decapitation--a guaranteed kill.
    My current home-brew uses 2d6 vs. target number. There is no roll for damage--the losing side takes the difference in damage. That makes a less swingy system better. Also, 2d6 has a visceral quality--snake eyes just feel terrible and double sixes feel victorious. Advantage for the DM is that in a 2d6 system, a score of 7 is the mean, the median and the mode--very "stable." So to create a suitably-powered enemy, the GM just takes the PC's bonuses and adds 7; that's the target number of the monster.

    June 6, 2023 at 9:13:30 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=SGtdAFQwmgU
    DnD dice
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    Molly Tuttle & Golden Highway - White Rabbit (Live) - YouTube
    June 6, 2023 at 8:39:20 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=LeHlvXvG6vA
    music
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    Jorja Miller | Best of the Black Ferns star! - YouTube

    This woman is fantastic!

    June 6, 2023 at 7:52:38 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=NwgwEf17FCU&t=42s
    Jorja_Miller Black_Ferns
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    Hexfriend
    June 6, 2023 at 1:27:10 PM PDT * - permalink - archive.org -
    QRCode
    - https://hexfriend.net/
    DnD DM maps hex
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    She's THRILLED about her bath | Mini American Shepherd - YouTube
    June 5, 2023 at 6:58:57 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=UpBrXPHhXS8
    Girl_With_The_Dogs
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